Killing became second nature, and with no consequence why wouldn't it?īy clicking 'enter', you agree to GameSpot's I watched the first Eternalist I killed dissolve into nothingness, and a message written into the air in some ethereal ink assured me he'd return in the next loop, completely oblivious to what happened. I tried to be true to myself-skulking across rooftops, hiding in dark corners, and carefully moving between people, but the allure of Blackreef's daily absolution was difficult to resist. I'm the pebble thrown into water that makes no ripples.Īnd yet, in Deathloop, I murdered hundreds of Eternalists and I felt good about doing it. Whether it's Metal Gear Solid, Deus Ex, Splinter Cell, or Dishonored, the role I inhabit is that of a ghost, entering a scenario to achieve an objective and leaving with clean hands and conscience. It made me behave in a way that's not in my nature. Memories are lost and harm-self-inflicted or done to others-is always undone. At the end of every sex, drug, and alcohol binge-fueled evening, the slate is wiped clean so it can happen all over again. It's caught in a time loop, so the events of any given day have no bearing on the next. ![]() The Isle of Blackreef is a place where lawlessness and debauchery aren't just welcomed but encouraged.
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